To get custom maps to show up in the change level section of web admin, admins will need to add a data store for the game in PCServer-KFGame.ini. A data store looks like the following example:

[KF-Default KFMapSummary]
MapName=KF-Default
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Placeholder

Please note the use of lowercase in the map name and read the Known Issues to Avoid section for more information on the topic. This holds true for the mapcycle as well.

Known Issues to Avoid

  • Linux Redirect

As a redirect server can be a Linux machine, it is very important admins have the closing forward slash in the URL as well as spell all map names in lowercase. Failure to do so will result in a broken redirect and clients will only obtain a 1kb file of the proper name but not the actual files. Also take care when adding the map data store to the PCServer-KFGame.ini to use lowercase as well as the server will use those file names over any typed in as an admin.

  • Traveling from a custom map to a custom map

When a server goes from a custom map to a custom map, clients will download the second custom map, however there is a bug where the client will just see the "connecting" screen without any updated information about downloading the custom map until it is downloaded and begins to load.

A redirect server needs fast speeds and as much bandwidth as possible, but little else.

  • Hosting too many maps

A server should not have more than 519 maps in rotation or it will cause the server to break

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